However, Heller requires 2,530,000 EP to become fully evolved, so these minor bonuses are basically negligible.Ĭurrently, it is very unlikely that Heller will be fully evolved by the end of the first playthrough, since it would require an incredible amount of time spent grinding for tiny amounts of EP by killing or consuming enemies. Consuming an enemy nearly doubles the EP received, while stealth consuming an enemy almost triples it. Lastly, very small amounts of EP can be earned by killing or consuming most enemies. Finding collectibles, completing Radnet events and consuming enemies marked with the DNA Consumable symbol will net you lesser, but still substantial amounts of EP. In Prototype 2, the bulk of EP is earned by completing missions. 3,201,000 EP can be earned by completing the collections. If in need of even more EP, collecting the 50 Hint Orbs and the 200 Landmark Orbs, strewn around the city will help earn a huge bonus. The events are also another way to gain EP. EP gained in each mission depends upon the damage Alex causes to the Military, like destroying a tank or killing the infected attacking him. Delve into a web of lies, and rip the truth from those who hid it from the public for forty years. There are many ways to earn extra EP in Prototype, however the best way is to complete the main quest. You are the Prototype, Alex Mercer, a man without memory armed with amazing shape-shifting abilities, hunting your way to the heart of the conspiracy which created you making those responsible pay.
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